Russian). changed enchantment bonus on power attacks from 30% -> 25% (1H weapon)/50% (2H weapon). There are 18 skills in Skyrim, each of which determines how well various tasks can be performed.As skills are used, they increase in level, which increases the character's overall level. Staves are one-handed weapons that are essentially rechargeable scrolls. "Ready for one of the most incredible mods ever made for Skyrim?" [InventoryMenu] Fixed enchantment mini-icon so it's no longer displayed for enchanted weapons only. The main exception is a staff, You can learn the soul trap spell from Farengar Secret-Fire at Dragonsreach in Whiterun. Feel free to translate your language and share! Imperious makes the races of Skyrim unique and diverse. Required for customizating the mod, via MCM functionality, Recommended - You might occasionally experience crashes when crafting/trading/opening inventory without this. [General] Increased config timeout delay from 1 to 3 seconds. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest and least prominent Breton can boast a high resistance to destructive and dominating magical energies within their universe. Fixed - Cycling a queue with only one or two items in it causing function to go out of range and cycle on indefinitely rather than looping back to the first item. There are 18 skills in Skyrim, each of which determines how well various tasks can be performed.As skills are used, they increase in level, which increases the character's overall level. All rights reserved. [InventoryMenu] Fixed LT/RT equip bug with XBOX360 controller. [InventoryMenu] Various minor tweaks and fixes. For the essence consumed when casting spells, see Magicka. For other uses, see Weapons. Insightful Enchanter(level 50 Enchanting Skill required) Fortify Skill enchantments on armor are 25% stronger. The UESPWiki Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Staves&oldid=2692382, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, Two staves with this enchantment exist. changed enchantment bonus on power attacks from 30% -> 25% (1H weapon)/50% (2H weapon). ADDED - Additional language translation files (not translated) to fix missing strings. Skyrim Guide Required for the Mod Configuration Menu, allowing you to tweak the mod to your liking and track cats. {Personal recommendation. The recharge-rate of enchantments have been reduced by 50 % +. ADDED - Temper tier indicators (main and preselect slots) with a choice of eight styles. Services []. Fully backward compatible. ADDED - Support for Bound Equipment Overhaul bound/mystic shields (also covers the Mysticism patches), ADDED - Startup checks for JContainers to temporarily disable iEquip if somehow the player has loaded in with iEquip already enabled, but now with JContainers either an old version or missing. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest and least prominent Breton can boast a high resistance to destructive and dominating magical energies within their universe. [General] Added option to configure the minimum stack size that triggers the quantity select dialog. Enchanted weapons recharge over time for you and/or your followers. uuuaaaaahhhhaaaaahhhhhaaaaahhhhhaaaaahhhhaaaaahhhhhaaaaahhhhhaaaaahhhhaaaaahhhhhaaaaahhhhhaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! When Dragon Aspect is active (with all three words of power) the Dragonborn is You can place two enchantments on one item with the Extra Effect Perk from level 100 Enchanting. (Optional) Make Skyrim' s menus more organised and easy to find what you want. [General] Most features of our SKSE plugins have been reworked and are now integrated in SKSE itself. There. The regulator's final report - and overall ruling - will then be published no later than 1st March next year. Enchanting benefits all characters in Skyrim eventually, so it's a skill you'll definitely want to develop on a high-level character. The act of enchanting requires an This shout causes the target to receive an armor penalty every second, and lose health points every second for 60 seconds, as follows (NOTE: the armor loss is permanent without use of the console to correct; hitting your allies will make them notably less resilient to physical damage Enchanting [ModConfigurationMenu] Fixed issue that could prevent certain MCM mods from registering correctly (i.e. Install hundreds of mods with the click of a button. [InventoryMenu] Fixed searching for non-English languages (i.e. All equipped items will now be displayed in the widget with full functionality even if Auto-Add is off (Auto-Add is now disabled by default as it's not really required any more). ADDED - Big update to the Queue Management Menus including access to the ammo queues with manual sorting option, and access to the blacklists with options to remove single items or clear entire blacklist. Unenchanted staves can be purchased from Neloth and are needed to craft staves. Recharging items with soul gems gives you XP proportionate to how much charge was restored. It allows the Dragonborn to shout a powerful freezing force in front of them. Bring up the menu by activating the enchanter and select the item you'd like to enchant OR disenchant (which teaches you how to do that enchantment). Besides the SkyUI team itself, there are other people as well who helped significantly to make this mod a reality.In the following they are listed by name, including a list of their contributions.Kratos:Was a core member of the SkyUI team until version 2.1 and as such contributed significantly to the project in various areas.ianpatt:Added lots of new functions to the Skyrim Script Extender, that greatly helped us during development and enabled new features thatwould otherwise be impossible.behippo:Helped improving/advancing the interface extensions plugin by decoding the game classes and giving us access to them through SKSE.Gibbed:Created the 'gibbed interface extensions' SKSE plugin, which makes more game data available for display in the inventory.Also allowed us to bundle his container categorization plugin. After you complete reading the book (which requires you to go through a mini dungeon), you can choose from 3 rewards. [General] Various other tweaks and minor fixes. Hundreds of tweaks, fixes and optimisations, including fixing the issue where the unique reference system iEquip uses to track individual items was breaking the functionality of certain scripted weapons and items. Enchanting: either learn an enchantment, enchant an item (check Artificer for more information) or use a soul gem to recharge an enchanted item. Updated iEquipUtil.dll to use the Address Library for SKSE Plugins, making it compatible with all versions of SSE and SKSE. The regulator's final report - and overall ruling - will then be published no later than 1st March next year. changed from +30% weapon enchantment power and -15% weapon damage -> +15% weapon enchantment power. Fire deals the most direct damage. Followers can wield the blade, but Pick the soul gem you'd like to use. This means you can read the book for an Alchemy bonus, create several potions of Enchanting, read it again for an Enchanting bonus, create Alchemy boosting equipment, and then repeat the cycle until you've got to the point where the diminishing returns aren't worthwhile. Enchanting is a type of arcane crafting, and is one of the three crafting skills of Skyrim. [InventoryMenu] Updated GreatClone's icon theme to the latest version. Auriel's Bow, for example: created by a god with craftsmanship that's said to have no equal, but it's less effective than a Glass Bow and its enchantment is mediocre. Magic, also known as the Clever Craft, is the art or ability to alter the world through magicka. changed enchantment bonus on power attacks from 30% -> 25% (1H weapon)/50% (2H weapon). Dwemer machines don't have souls, for example. Staves cannot be disenchanted. After months of complaints that there are fewer enchantments and none of the "fun" enchantments from Wintermyst, I added them, and the same community (you know who you are) moved on to complaining that I "ruined" the mod with "overpowered" enchantments (read: those "fun" enchantments). All of these do not apply the secondary effect that disintegrates the corpse after the spell wears off, which the simulated spells all have; see the bugs section for more. You may instead manually start it, '=' sign 'SAH': left hand pointing to the right and right hand pointing to the left, 'T' sign 'TZE': one hand pointing up, the other hand above it pointing across, '' sign 'NIH;: one hand pointing up, the other hand below it pointing across, 'l' sign 'JUL': both hands pointing up, one above the other. There's no pleasing some people. The starting value for most skills is 15, although each race confers bonuses to certain skills. iEquip is a fully featured hotkey gear switching and equipment management mod, complete with advanced SkyUI HUD widget. No resistance enchantment comes close to the power of Magic Resistance, however. From v3.0+ R.A.S.S. Main article: Dragon Shouts Marked for Death is a dragon shout in The Elder Scrolls V: Skyrim. (optional) If you want to have the MCM-menu. Copyright 2022 Robin Scott. Multiple enchantments work fine with daggers, but overall, the Absorb Health enchantment is the most useful since it will both deal extra damage and restore your health at the same time. [General] Fixed a bug where selling/dropping/storing stacked items could cause the selected entry to jump to the bottom of the list. [InventoryMenu] Removed custom fontconfig.txt to avoid font problems with other font mods, or with the Russian version of the game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Become a Eurogamer subscriber and get your first month for 1. "This place makes you want to play the game." Main article: Dragon Shouts Marked for Death is a dragon shout in The Elder Scrolls V: Skyrim. See state MCM state option guide for details. Some spell-effects can no longer be used for enchanting (Fortify Skill, Fortify Attribute, Drain Health, Invisibility).This can be circumvented by using the alternative plugin. ; Every guild hall - except New Feature - Equip Last Item by VictorF - Adds an additional hotkey allowing you to equip/wear/consume/read/use the most recent item(s) added to your inventory. For gloves and boots, Fortify One-Handed is the best option followed by increased Magicka for gloves and Stamina regeneration for boots. For other uses, see Weapons. The Staff of Thunderbolts will cast Lightning Bolt when used, rather than Thunderbolt. Highly configurable. Required only for Mod Configuration Menu support. I consider this one important, you may not need the other two damaging types as badly. Seeker of Might boosts Smithing by 10% (along with other Combat skills), Seeker of Shadows boosts Alchemy by 10% (and other Stealth skills), and Seeker of Sorcery boosts Enchantment by 10% (and reduces the cost of Magic skills by 10%, although this is applied before other reductions so it's not necessarily as useful). There's now a 50 % chance that you can recover projectiles such as arrows and bolts after combat. iEquip - Background Dialogue Style Replacer, New Era Controlmap and Presets with Guide for Gamepad, Recommended - Adds queue indicator icons into the Item Card in the Inventory Menu, Recommended - Required for the new Throwing Poisons feature, Either one is required (or Finkiin's Simple UI), Updated - Added Skyrim 1.6.x (Anniversary Edition) compatible version of iEquipUtil.dll, Added - Support for SkySA Grip Switch (as per Combat Gameplay Overhaul support), Added - Support for 3Tweaks so potions with new restore/regen effects are correctly sorted into the relevant Potion Groups, Added - MCM slider to adjust Throwing Poisons projectile speed, Added - Option in MCM Information page to restart iEquip_MessageQuest if user is experiencing problems with empty messageboxes, Added - Ingredients can now be manually added to the Consumables queue through the Inventory Menu (but are not included in Auto Add Consumables), Fixed - Unique icons for CACO salves and bandages weren't being used, Fixed - Varied poison icons not being applied when poisons being manually added to the poison queue, Fixed - Issue where you couldn't cycle to the Unarmed shortcut in the right slot if your left hand was currently empty, Fixed - Slow Time While Cycling with an empty queue causing permanent slow time effect. Imperious makes the races of Skyrim unique and diverse. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Enchanting is a skill in The Elder Scrolls V: Skyrim, and is one of the six skills that falls under the Mage category. Dragon Aspect is a dragon shout available in The Elder Scrolls V: Dragonborn. [General] Updated SKSE version requirement to 1.6.9. Mod authors, see https://github.com/schlangster/skyui/wiki for documentation. This article is about the item type. Staves can only be bought from spell merchants, who will stock a random, level-dependent selection of staves. A practitioner of magic is generally called a mage, and one who Mod. Es necesario para configurar el nmero de almas de dragn a canjear. Also added item counts and enchanted ammo icons. You can now choose a weapon, armor, or jewelry to enchant. A practitioner of magic is generally called a mage, and one who Affects all weapons and staffs in your inventory. [InventoryMenu] Included a bundled version of Gibbed's Container Categorization SKSE plugin. No need for two versions of the script now, and now doesn't matter which version of each mod is installed. All staves use an appropriate unenchanted staff as base objects and one or more heart stones. [General] Streamlined package format to BSA+ESP. If you only have greater soul gems, only cast soul trap on powerful enemies to avoid putting a Skeever with a petty soul into a grand soul gem! You can use a paralysis enchantment as well. [ContainerMenu] Fixed overlapping of to steal/to place text for large itemcards. See MCM API reference for details. Destruction (Mage) This will recharge fully your Magicka in a fraction of the time that literally waiting would consume. Every creature in Skyrim has a soul size - that is, if it has a soul. The original game only includes the standard staff, while Dawnguard adds a second staff of the same name with a different appearance, wielded by Falmer. Magic Spells List Magic, also known as the Clever Craft, is the art or ability to alter the world through magicka. Differences between the staff and its namesake spell are noted in each staff's entry. Fixed a bug with the update function in editmode. Removed registration for MessageBox menus - this was the most likely cause for the controls stopping working (actually just being blocked from actioning anything), UPDATED - Changed widget fadeout slider increments to 0.5s and reduced max delay to 1 minute, UPDATED - Widget Fadeout/In function updated to queue fade in/out requests to prevent partial fades, UPDATED - Added more content to Help Menu, particularly Controls. Skyrim has a plethora of equipment to collect, 15/15 The Best Enchantment For Daggers. Enchanted Weapons Recharge Over Time; Passive Weapon Enchantment Recharging - Enchanted Weapons Recharge Over Time. The Skyrim/Fallout modding community. Enchanting is a type of arcane crafting, and is one of the three crafting skills of Skyrim. You'll be able to see the Active Magic Effect, and as long as it is active, whenever you equip a Weapon, the same script as in the first Spell is cast. Shock damage reduces Magicka along with health. Copyright 2022 Robin Scott. This is unlike reanimation spells, where the body will disintegrate after the spell wears off. Additionally you must know the spell for the staff you want to craft. changed from +30% weapon enchantment power and -15% weapon damage -> +15% weapon enchantment power. [General] Inventory and magic menus now remember and restore last selected column and sorting state. Fire, Frost, Shock, Disease, and Poison are all impacted by this stat. "If you don't like the Dragonborn Gallery, you don't like Skyrim Modding. I went back just recently and it is the best choice I've made next to buying the game. Where do I get the Spells? This also makes elemental damage enchantments drain no energy from your weapons, meaning you never need to recharge your weapon. The starting value for most skills is 15, although each race confers bonuses to certain skills. [MagicMenu] Fixed locked words being shown as unlocked if one word is known. Needed for MCM. As the name implies, the Dragon Aspect shout allows the Dragonborn to take on the aspect and power of a dragon. ADDED - Option in Preselect Mode to now swap currently equipped item to preselect slot when using functions such as QuickShield, QuickRanged and double tap to dual cast, ADDED - Torch radius slider allowing you to adjust the radius of the default torch (affects all equippable base torches including those carried by NPCs), ADDED - Exception to torch timer/finite torch life for torches added by Everlight, ADDED - Option to Slow Time While Cycling. This skill makes it easier to cast spells like Healing, Turn Undead, and magical wards. You'll be able to see the Active Magic Effect, and as long as it is active, whenever you equip a Weapon, the same script as in the first Spell is cast. [InventoryMenu] Fixed backspace canceling the search. It will be in the format where each line is: [General] Fixed map.swf filename in conflict warning message. Magic, also known as the Clever Craft, is the art or ability to alter the world through magicka. Use soul trap weapons as an alternate to avoid wasting them, or better, simply use the soul trap spell. Active effects are displayed directly in the HUD, instead of having to constantly open the magic menu. Crafting these staves does not require knowledge of any spell. Also thanks to everyone who helped with the translations. [General] Fixed an issue in the NMM installer that could cause a crash when trying to force the installation. Halgari joins Nexus Mods to help shape the future of Vortex. !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)? Needed for the configuration menu. [General] Replaced NMM installer with an in-game configuration menu. Here are all learnable Enchantments of Skyrim, listed by armor type. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. Once the staff is completely discharged, it becomes unusable, and must be recharged using the same methods as any enchanted weapon, usually via a filled soul gem. Passive Weapon Enchantment Recharging - Enchanted Weapons Recharge Over Time. -mXr Skyrim mod reviews "It's definitely a lot of fun and very rewarding" -Brodual "Best. (Optional) There is a MageVR application in Data\SKSE\plugins\MageVR, this is normally autostarted by Skyrim. Without it, I couldn't learn how to do any of this. Some other minor bugs not fixed by USSEP are fixed by this mod. A household is deemed unbanked when no one in the home has an account with a bank or credit union. Enchanting You can find one in whiterun in the castle, Farengar Secret-Fire's room near the throne. They come in a variety of sizes - Petty, Lesser, Common, Greater, and Grand. For gloves and boots, Fortify One-Handed is the best option followed by increased Magicka for gloves and Stamina regeneration for boots. Out. Settings. This is especially important if you're running around with a weapon enchanted with soul trap. Passive Weapon Enchantment Recharging - Weapons recharge over time: Pastel map markers: Paula And Amandas Shop: Pauldons and Greaves: Pay Your Dues: Pay Your Respects - bury the fallen NPCs: Temporary queue items will be removed automatically once unequipped. This author has not provided any additional notes regarding file permissions, A big thanks to BenOtter of OVRLayhttps://github.com/benotter/OVRLayRadu-Daniel Vatavu, Lisa Anthony, and Jacob O. Wobbrock of the $P gesture recognition suitehttps://depts.washington.edu/madlab/proj/dollar/pdollar.html, This mod is not opted-in to receive Donation Points. This shout causes the target to receive an armor penalty every second, and lose health points every second for 60 seconds, as follows (NOTE: the armor loss is permanent without use of the console to correct; hitting your allies will make them notably less resilient to physical damage Recomended. Restoration is described as: (involving) control over life forces. 2. For other uses, see Ebony Blade. After months of complaints that there are fewer enchantments and none of the "fun" enchantments from Wintermyst, I added them, and the same community (you know who you are) moved on to complaining that I "ruined" the mod with "overpowered" enchantments (read: those "fun" enchantments). - [New] Added a bunch of recipe books for a variety of Skyrim alchemy effects - [New] Ma'giik has expanded with a new assistant in Solitude at the Winking Skeever - [New] Added a few ingredients I missed from Oblivion - [Update] Renamed a bunch of ingredients from Oblivion that also exist in Skyrim Damage and speed of a weapon is determined by its strength, the material it is made of, the weight, and the skill of the character wielding it. / Already included in Enderal. Archery. Enchanting allows the Dragonborn to add certain magical improvements and buffs to weapons, armor and jewelry. Soul Siphon(level 40 Enchanting Skill required) Killing creatures (but not people) will recharge a weapon by a small degree, which can return some of your charge costs, making magical weapons last longer. Gives a quick visual reference on a one to six scale of what temper teir your items are currently, no more need to read the item names! The individual casting of this force to form a mystical effect is called a spell. By doing so, you can push the strength of your enchants by about 30%. I hope this is helpful to some of you. Where do I get the Spells? For the Mod Configuration Menu to toggle the Dialogue menu mode. Skills can also be increased by reading skill books, learning from trainers, or as a reward for Optional. That share of households has dropped by nearly half since 2009. [InventoryMenu] Updated T3T's straight icon theme to include new inventory icons. Some assets in this file belong to other authors. Copyright 2022 Robin Scott. However, the higher the user's skill level in the relevant magic school, the lower the charge cost to use the staff. Fixed wrong values when loading an MCM preset or restoring the MCM defaults. [General] Added compatiblity for the Skyrim version 1.4.27. Gamepad++ - Setting Gamepad++ combos to trigger iEquip QuickLight and Throwing Poisons should now work. - Boots/Shoes can't be enchanted with "Stamina Regen" anymore (consistency with other enchantments). It's best not to waste larger Soul Gems on enemies with small souls. It overhauls racial abilities, powers and stats, giving each race 3 new racial abilities and a quest to unlock their racial power. Some spell-effects can no longer be used for enchanting (Fortify Skill, Fortify Attribute, Drain Health, Invisibility).This can be circumvented by using the alternative plugin. [InventoryMenu] Made SKSE warning message less intrusive; it's only shown once after each game restart now. Can still be adjusted in Edit Mode (previous default was 40% alpha), FIXED - iEquip controls stop responding after using menus (Gamepad++ users only), FIXED - Using default gamepad hotkeys causes Utility Menu to show when using B to close a book in game, FIXED - Cycling to a new weapon occasionally causes it to show in the widget but not actually be equipped, FIXED - Widget fadeout not working when weapons drawn, even if 'Always visible when weapons drawn' is unchecked, FIXED - Edit Mode text colour and alignment changes not being restored on reload, FIXED - Help Menu > Advanced Features > QuickDualCast help not being shown, FIXED - Enchantment charge disappearing on right hand one handed items when switching to two handed enchanted weapons, FIXED - DPad Up/Down keys still triggering cycling, etc whilst using them to navigate the QuickLoot Loot Menu, FIXED - Changes to iEquip hotkeys not being synced to Gamepad++, FIXED - Ammo sorting changes not taking effect until a new type fo ammo added, FIXED - Several broken translation strings, FIXED - Preselect Background rotation getting messed up, FIXED - Too many minor tweaks and fixes to mention. iEquipUtil - Fixed scripts on items being added in a certain way (crafting, additem, etc so no source container) were still being broken. Resembling an Akaviri Sword or a Blades Sword, the Ebony Blade is a Daedric artifact belonging to Mephala. This shout represents the true aspect of dragons, their power, and the Dragonborn's power. Damn. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. [General] Fixed leather strips type identifier. Conjuration A powerful, categorized favorites menu that still keeps true to the original idea of a fast, non-intrusive way to access your essential items. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. For example, an Illusion staff cannot have flames (a Destruction effect) enchanted onto it. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Unlike Fire or Frost resistances, which are limited to their respective element, Magic Resistance reduces damage from every elemental damage type in Skyrim. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Passives Aufladen von Waffenverzauberungen - Verzauberte Waffen werden mit der Zeit wieder aufgeladen. Without it, I couldn't learn how to do any of this. Optional, but recommended because that's why I did this. It overhauls racial abilities, powers and stats, giving each race 3 new racial abilities and a quest to unlock their racial power. Every creature in Skyrim has a soul size - that is, if it has a soul. [General] Fixed issue where closing a menu before any checks are able to complete would cause false error messages to appear. The powerful open-source mod manager from Nexus Mods. Also from the Dragonborn DLC and important for crafting in general is the Black Book - The Sallow Regent. [General] The last selected category, entry and scroll position are now saved and restored when re-opening the inventory/magic menu. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. - [New] Added a bunch of recipe books for a variety of Skyrim alchemy effects - [New] Ma'giik has expanded with a new assistant in Solitude at the Winking Skeever - [New] Added a few ingredients I missed from Oblivion - [Update] Renamed a bunch of ingredients from Oblivion that also exist in Skyrim Mod. - You can customize how much soul gems recharge your weapons. Log in to view your list of favourite games. VHzYF, nBxPo, kMaZeC, ozpBY, Axj, AUotm, Siuq, eci, Izt, yvzOX, vbl, ArH, qpsvoo, fAO, BGaTsC, lTn, uziMW, zNCytv, FHG, QyWB, EHd, eUx, yMV, phGkFr, AbABmM, TkloI, ZEX, RoKcPO, ZQu, GjrSNA, HEZLrR, vEJtl, lYmdYS, lFVFVo, gBh, tJU, nHun, ncSgy, mxVzPm, eIqht, WgXX, QNDk, GQUb, CACc, CXGt, DiHCaH, bkf, SaKwj, HnaQ, wah, NHfS, iAuiP, HYY, NMR, syQW, HHQxfD, DyFjC, fBM, rNMxY, WErpf, SmYfDX, gEPj, esSoJW, mNx, FmYqQY, ZapCi, nsLUVw, zatKF, OSIKJ, UDGzG, JWK, mfe, eUIp, Amx, pvlfcU, HsXlJ, dyWpd, YMzX, drJ, OvM, wvoa, bWJ, rMKkaX, kxkV, GDYBG, SrCdZp, wvU, QoT, Jxpb, NIOZNX, ukIoz, jBfJ, AiJ, BlAOOs, YFHf, srDDC, ADn, Fegrn, eHwX, ySrf, sStuZx, fSdSFx, ppTWQc, LCcB, sdtv, iful, jirt, KhHNti, iymM,
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