That, along with the stares of the face-like wallpaper and 1920s era machinery can cause a major loss of sanity, which is why one will need almond water to survive at this level. Level 1 is the 2nd level of the Backrooms. Hidden on the vast oceans of outer Level 29, our island stands, and within it, a new civilization embraces a new future. The main hub of this area is the Beverly Room, often referred to People have claimed it has camouflage abilities, and they say its glowing eyes staring at them from the wallpaper occasionally. Detailed exploration of this ocean is sparse due to the extreme danger and the amount of preparation it requires to navigate. [24][25] The plot of this series is not influenced by other works such as the Wikis. The most prominent threat in Level 0 is the stark lack of available resources. Black queen to h5, and thaaaaat's checkmate~. Many of these settlements are located in secured areas protected by nature, but some settlements also take advantage of the altitude of the mountains and create settlements there. Though it is strongly discouraged, diving into the Abyss and going unconscious leads directly to Level 83.2. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. Many have reported the sounds of whispers from the large face-like boilers. It poses a significant obstacle to the exploration of Level 8 and further. Purposes. Level 0.7 consists of a variety of entities, including but not limited to Doors, Insanities, Lurkers, Smilers, Hounds, and Death Rats. It is characterized by the smell of moist carpet, walls with a monochromatic tone of yellow, and buzzing fluorescent lights. One canon is that there are three distinct levels. Click here to toggle editing of individual sections of the page (if possible). Was a chef before No-Clipping into the Backrooms. This Level seems to be an infinite hotel. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Sometimes it looks like a cabin, and other times there are floors made of carpet. With this, it is hard to determine the exact population and wealth of every nation, for there is no defined record-keeping law, and most nations tend to keep any records to themselves. Heavily guarded against threats such as entity attacks. Level 7 is the 8th level of the Backrooms. have determined it to be impossibly deep architecturally. Level is a plane terminal that seems to stretch on forever. However, no two rooms within People have also reported the sounds of faint big band swing jazz music and distant party chatter. Backrooms Wiki is a FANDOM Lifestyle Community. "Hazard" refers to the implicit danger of an entity, ranked on a scale of zero (0) to seven (7). Some have given up on the idea of a government at all, and act under a friendly and well-maintained governmentless society. Entities are creatures inhabiting the Backrooms. Notify administrators if there is objectionable content in this page. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Of these 25,000 inhabitants, at least 17,000 are non-human. Notify administrators if there is objectionable content in this page. The M.E.G. It has been described as having a humanoid body with the head of a cephalopod, with tentacles around its mouth. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose. [3], The location of the original Backrooms photo is unknown. [2] Some have stated they had seen that image somewhere before; in the opinion of Manning Patston from Happy Mag, these comments were "existential, hollow, and terrified". Watch headings for an "edit" link when available. Noclipping out of certain levels may transport one to, A variety of factors will eventually cause the hallways to fade into, Noclipping through a wall will transport one to, Rarely, wandering far enough in any direction may lead one to the, One may occasionally find doorways constructed out of glass. Rewritten by etoisle. [11] The film employs both live-action footage and 3D Blender renderings, as well as other techniques to create effects such as camera shake and a VHS filter. The areas outside of the island are deemed too dangerous for anyone to traverse through and, commonly, sightings of strange and enormous entities are reported. Description. Keep a bottle of Almond Water on you. The Safe Place, as the name says, is one of the safest areas of the Backrooms. Level 0 is a collection of randomly segmented rooms, hallways, and flights of stairs, with a mostly consistent mono-yellow wallpaper. Level 0 - The Lobby: This is the level depicted in the original Backrooms photo, featuring all of the creepypasta's most well-known characteristics moldy carpet, yellow walls, and buzzing fluorescent lights. As mentioned, even though the hub was initially created with the idea of uniting all the trade and commerce on the island, some of the infrastructure present in the settlement comes in form of giant office-like buildings which act as a diplomatic station and headquarters for many of our societies. [18] Boing Boing's Rob Beschizza hypothesized that the creepypasta will eventually "end up in a slick but dismal 2-hour Hollywood movie", likening this prediction to the Slender Man creepypasta and its 2018 film adaptation. We, humans, are not perfect, regardless of how much we try to perfect our lifestyle. The original author of this entry is the Reddit user u/ThePizzaEater1000. Red in colour, usually thick and tall and with white leaves, its wood is even stronger than aluminium. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. Right now the backrooms only use vanilla entities. The second area, known simply as "The Boiler" is a series of large cobwebbed hallways with high ceilings and stained plaster or concrete walls. They are classified into four categories: their number, name, hazard, and habitat. Wikidot.com Terms of Service - what you can, what you should not etc. Both entities appear to be matched only by one another in terms of speed, strength, and detection and are to be avoided by all means necessary. For many years, Level 7 was believed to have only one entity, the infamous Thing On Level 7. It is estimated the lobby is over 600 million square miles, which is about three times the size of The Frontrooms, so stay vigilant and keep walking until you find a colony or outpost. Be aware, exiting through an unknown entry point could lead to even worse places in The Backrooms. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. Together with the vast and complex amount of fauna present in the level so is the level's flora a miracle of nature. There are four currently known methods of exiting Level 0. The level displays strange qualities which other areas of the Backrooms do not seem to show. Level 0.2 takes the appearance of a series of rooms and corridors, it's made of planks and possibly concrete, shimmering with the colors of the rainbows. This exit is unproven but is being looked into as a possibly safer exit to the level. This, together with the vast dangers of the ocean itself and the entities residing within it, poses a significant hazard to those venturing into the deep sea. General Wikidot.com documentation and help section. You can also break through the floor to go to Level 27. Those that have managed to reach this level have not been able to go higher for years, and for Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. Watch headings for an "edit" link when available. This zone is also densely populated by the aforementioned humanoid skeletons, most of which have been eroded in some regard by the immense pressure. The trees of the level are on their own a miracle of nature as well, for their absurd, yet critical, properties that allow them to be even stronger and sturdier than most metals used by humans. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 , 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 , 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 , 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 , 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 , 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 , 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 , 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 , 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 , 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 . Since its original creation, The Backrooms has been expanded into various other forms of media and Internet culture, including video games, collaborative fiction wikis, and YouTube videos. You'll feel safe here. Not long after, you will find yourself in one of the dockyards built around the area where wanderers first arrive when they enter the level, and most likely you will be greeted by representatives of different societies/nations. They are suspicious of anyone from later or earlier periods and keep to themselves. Level 0 - Normal - Decrepit - Redrooms - Dotted Rooms - Red Dotted Rooms. Although easily cut using a typical axe, when processed through a specific chemical process, this wood can become one of the strongest materials ever known to humankind. Those that have managed to reach this level have not been able to go higher for years, and for It is unknown how or why, but the two appear to have an agreement of mutually-assured destruction, preventing one another from hunting outside their designated territories. If you wander long enough you can get to the Manila Room. Hounds are nude humanoid entities with unkempt black hair on their heads and large mouths filled with sharp teeth. Run by Tom, a former chef before noclipping into The Backrooms. Description: Level 33 seems to be an empty shopping mall. Unlike Level 0, this level possesses a consistent supply of water and These two factors make the seemingly impossible swimming conditions surprisingly manageable even without diving gear. Doors are the main entity that inhabit Level 0.7. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which A person has claimed to have Level 5 is the 6th level of the Backrooms. Level 33 is the 34th Level of the Backrooms. (Major Explorer Group) is a large and influential group existing within the Backrooms. Similar to Class 0, one should expect a relatively easy journey when traveling through levels with this difficulty. Furniture may start to appear more or less frequently depending on where you are in the level. Level 11 is the 12th level of the Backrooms. Though the temperature of Level 7s ocean is extremely low, it is not lethal except in cases of extremely long-term exposure. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. -moz-calc(var(--sidebar-width-on-desktop. Level 5 is the 6th level of the Backrooms. It poses a significant obstacle to the exploration of Level 8 and further. The main hub of this area is the Beverly Room, often referred to Despite the absence of fixed light sources within the level, a dim natural light is present across the level. You can also rarely find groups of blood-red rooms instead of mono yellow, as well as hallways that are pitch black. . Resources are extremely abundant in these caves, specifically iron and copper, which appear in giant ore veins. Entrance: Cover yourself in wheat in level 10. Level 7 is the 8th level of the Backrooms. View wiki source for this page without editing. One of the many small settlements present in Level 29, surrounded by a large forest and tall mountains. There are thousands of levels found within fan made Wikis of the Backrooms, featuring different photos and "safety classes" in a format influenced by the SCP wiki. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Point of the game? Watch headings for an "edit" link when available. Check out my Author Page! These include land and sea living beings, which come in great abundance in Level 29, and aid our thriving and growing population. Unless otherwise stated, the content of this page is licensed under. Pipes and exhaust valves from the early 20th-century line some walls. They are some of the more common hostile entities found in many levels of the Backrooms but are less common in [1][2], After the 4chan post gained fame, several Internet users wrote horror stories relating to The Backrooms. As of 6/28/22, a new exit has been discovered roughly 150 meters west of the entrance room that leads directly to Level 9. Another anonymous user commented on the photo with the first story about the Backrooms, claiming that one enters the Backrooms when they "noclip out of reality in the wrong areas", which is a video game-related term originating from Doom for when a player passes through a physical boundary that would otherwise block their way. Dullers are strange creatures generally found in the lower levels of The Backrooms. Escape the current level and, avoid the "Entities" (there are only 2 when I'm writing this) Controls: WASD - Move around E - Interact ESC / P - Pause Menu F - Flashlight Sighting of these entities are among the most common in the Backrooms. Level is a very dangerous and unpredictable enigmatic level within the Backrooms. It can only appear in open levels like Level 9, 10, or 11. Of these 25,000 inhabitants, at least 17,000 are non-human. Looking away while running can result in being mutilated by one of the statues. Objects in The Backrooms are made for an unknown purpose, considering the backrooms should be a liminal hell instead of Almond Water factories, but people aren't protesting due to items making adventures in The Backrooms more epic and easier. As for the island itself, it has the approximate size of 2 166 000 km (836 297 miles), and is, for the most part, habitable, save for the mountainous regions and the coastline, which are not suitable for Arcade Cabinets. People report something whispering incoherently behind them, or tapping their shoulder when they're alone. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 , 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 , 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 , 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 , 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 , 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 , 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 , 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 , 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 , 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 .
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